Your everyday feats deserve a judging panel too.
Stick the LandingScore an everyday feat like a gymnastics routine.
Write one small feat you pulled off as moves, one per line - the last line is the landing. Each move earns a difficulty value from what it asked of you, five judges take tenths off for every wobble, the highest and lowest are dropped, and the scoreboard does the rest.
1 Your routine
For fun only - not coaching or professional advice. Never attempt anything risky for a score; risky feats are declined.
2 The arena free
Judge it yourself set a value, a fault and the landing
| Move | Value | Fault | Lens |
|---|
The page's free read
3 Call the panel
One run reads every move for its demands - carrying, footing, two things at once, the clock, a precise aim - and gives it a value, marks each mishap with the words you wrote, calls the landing, lets five judges speak from their own lens and gives one tidy-up for next time. The page does every sum and checks every rule again. Risky feats are politely declined.
The panel's scorecard - none yet
-Elements
Faults
The panel
The tidy-up for next time
The page's check
4 Saved routines
How the score works
Difficulty (D): every move earns a value from how many demands its words state - carrying, tricky footing, two things at once, against the clock, a precise aim. None is A (0.1), one is B (0.2), two is C (0.3), three is D (0.4), four or more is E (0.5). Two neighbouring moves both valued C or more, with no fault on either, add a 0.1 connection bonus.
Execution (E): each judge starts from 10 and takes off 0.1 for a small fault, 0.3 for a medium one, 0.5 for a large one and 1.0 for a fall, plus 0.1 more on a fault in their own lens, plus the landing - nothing when stuck, 0.1 for a step, 0.3 for a hop, 1.0 for a fall. The highest and the lowest judge are dropped and E is 10 minus the mean of the other three. The total is D plus E. Nothing you type is kept unless you press save.